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Find link is a tool written by Edward Betts.Longer titles found: Virtual economy of Russia (view)
searching for Virtual economy 17 found (81 total)
alternate case: virtual economy
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and rewards healthy behavior in online interactions. IMVU operates a virtual economy based on its proprietary digital currency known as credits, which usersSarah Flannery (611 words) [view diff] exact match in snippet view article find links to article
engineer. She worked at TirNua as a "Chief Scientist". She developed the virtual economy in a game and the back-end web services that powered the game featuresAndrei Volgin (businessman) (938 words) [view diff] case mismatch in snippet view article
Gaddy, Barry Ickes, Andrei Mazharov, and Andrei Volgin. Russia's "Virtual Economy": an Update for Investors. The Brookings Institution. Washington, 1998Real Racing 3 (4,135 words) [view diff] exact match in snippet view article find links to article
graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with timeMUD terminology (864 words) [view diff] exact match in snippet view article find links to article
of how far a character can move at once mudflation An online game virtual economy phenomenon in which endgame players become rich in currency and driveInternet Domain Name Index (461 words) [view diff] no match in snippet view article find links to article
are not an asset class on their own, but that the "real" and the "virtual" economy are closely linked. IDNX is estimated in two steps. First, a hedonicCounter-Strike in esports (3,699 words) [view diff] exact match in snippet view article find links to article
into Global Offensive with the Arms Deal update in August 2013, a virtual economy formed around the skins based on rarity and desirability. Because ofSansar (video game) (753 words) [view diff] exact match in snippet view article
ownership.[better source needed] Like Second Life, Sansar has its own virtual economy and unit of trade. Sansar users can buy and sell virtual creationsEverQuest (6,420 words) [view diff] exact match in snippet view article find links to article
hacking/stealing accounts for profit. Critics often cite how it affects the virtual economy inside the game. In 2001, the sales of in-game items for real lifeBrett Atwood (525 words) [view diff] exact match in snippet view article find links to article
"in-world" virtual news bureaus that aimed to document and report on the virtual economy and activities within Second Life. In 2010, he worked with the McCormickTeam Fortress 2 (17,131 words) [view diff] exact match in snippet view article find links to article
Baumer, Matt; Kephart, Curtis (2015). Aggregate dynamics in a large virtual economy: Prices and real activity in Team Fortress 2 (Working Paper). SantaThe Sims Online (7,033 words) [view diff] exact match in snippet view article find links to article
exploit led to hyperinflation and permanently impacted the game's virtual economy. In February 2008, EA announced that The Sims Online would be relaunchedEmpire.Kred (3,424 words) [view diff] exact match in snippet view article find links to article
platform. While primarily functioning as a currency sink within the virtual economy, this mechanism also allowed the depletion of currency to facilitateInternational Centre for Missing & Exploited Children (4,921 words) [view diff] case mismatch in snippet view article find links to article
original on February 22, 2015. Retrieved December 1, 2014. "A New Virtual Economy Poses New Challenges In Fighting Child Pornography And Child Exploitation"Cosmopolitan localism (2,618 words) [view diff] case mismatch in snippet view article find links to article
Henshaw, Alexis (June 2023). ""Women, Consider Crypto": Gender in the Virtual Economy of Decentralized Finance". Politics & Gender. 19 (2): 560–584. doi:10Technoself studies (6,376 words) [view diff] exact match in snippet view article find links to article
Participation in online communities has resulted in the creation of a virtual economy based on the semantic value of digital products. This form of onlineChild safety on Roblox (9,971 words) [view diff] exact match in snippet view article find links to article
labor on third-party platforms. They also criticized the platform's virtual economy, comparing the limited collectibles market to gambling. Roblox has