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American video game designer best known as a co-founder of id Software and designer on classic titles such as Doom, Wolfenstein 3D and Commander Keen. He hasId Software (8,795 words) [view diff] no match in snippet view article find links to article
id Software LLC (/ɪd/) is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computerMark Rein (executive) (426 words) [view diff] no match in snippet view article
the video game industry when he got in touch with John Romero, who at that time worked for id Software. Since Rein was a fan of the previous Commander KeenJohn Romero (4,228 words) [view diff] no match in snippet view article find links to article
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including WolfensteinList of id Software games (2,743 words) [view diff] no match in snippet view article find links to article
business manager Jay Wilbur, had previously developed the 1990 PC game Commander Keen in Invasion of the Vorticons as "Ideas from the Deep" while still employeesJohn Carmack (4,636 words) [view diff] no match in snippet view article find links to article
programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, WolfensteinWolfenstein 3D (9,197 words) [view diff] no match in snippet view article find links to article
Deep developed the three-part video game Commander Keen in Invasion of the Vorticons, the first game in the Commander Keen series. The group, who workedBio Menace (808 words) [view diff] no match in snippet view article find links to article
platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content wasAdrian Carmack (632 words) [view diff] no match in snippet view article find links to article
Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and QuakeMark Cooksey (115 words) [view diff] no match in snippet view article find links to article
Boy Color work includes the music and sound effects for the 2001 game Commander Keen. Mark Cooksey interview on Amiga Music Preservation Mark Cooksey interviewZeniMax Online Studios (1,525 words) [view diff] no match in snippet view article find links to article
ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games. TheBobby Prince (305 words) [view diff] no match in snippet view article find links to article
passed the bar in 1980. Prince has created music and sound effects for Commander Keen 4–6, Cosmo's Cosmic Adventure, Pickle Wars, Catacomb 3D, Wolfenstein3D Realms (3,340 words) [view diff] no match in snippet view article find links to article
franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee began using the brand name 3DList of 3D Realms games (5,489 words) [view diff] no match in snippet view article find links to article
3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It was foundedList of game engine recreations (2,282 words) [view diff] no match in snippet view article find links to article
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the originalDoom (1993 video game) (11,009 words) [view diff] no match in snippet view article
Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developingSeekae (1,158 words) [view diff] no match in snippet view article find links to article
group. They formed the group under the name Commander Keen in reference to the early-'90s MS-DOS video game series, later changing the name to an elongatedRobert Duffy (programmer) (111 words) [view diff] no match in snippet view article
Robert Allen Duffy (born 1963) is an American video game programmer who has been working for id Software since 1999. In 1999, Duffy created the map editorCatacomb 3-D (1,440 words) [view diff] no match in snippet view article find links to article
Catacomb 3-D: The Descent, and Catacombs 3) is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computerFormGen (458 words) [view diff] no match in snippet view article find links to article
an agreement with id Software to distribute its new games, such as Commander Keen in Aliens Ate My Babysitter, Wolfenstein 3D: Spear of Destiny, DoomSuper Fighter Team (137 words) [view diff] no match in snippet view article find links to article
Super Fighter Team is a video game production and publishing company whose primary focus is on producing and publishing new video games for unsupportedGraeme Devine (718 words) [view diff] no match in snippet view article find links to article
on the platform. He also worked on the Game Boy Advance versions of Commander Keen (2001), Wolfenstein 3D, and Doom II, and was a programmer on Doom 3Slipgate Ironworks (621 words) [view diff] no match in snippet view article find links to article
(formerly Interceptor Entertainment ApS and Slipgate Studios ApS) is a Danish video game developer based in Aalborg, founded in 2010 by Frederik Schreiber. InterceptorXargon (857 words) [view diff] no match in snippet view article find links to article
Xargon: The Mystery of the Blue Builders is a video game trilogy created by Allen W. Pilgrim and produced by Epic MegaGames for DOS. The game is a side-scrollingShadow Knights (399 words) [view diff] no match in snippet view article find links to article
conjunction with Slordax: The Unknown Enemy around 1990. At that time Commander Keen in Invasion of the Vorticons was in development outside working hoursDangerous Dave (670 words) [view diff] no match in snippet view article find links to article
Infringement, 1990, DOS, EGA, non-published (the demo that launched Commander Keen and id Software) Dangerous Dave GS, 1990, Apple IIGS, never completedScott Miller (entrepreneur) (636 words) [view diff] no match in snippet view article
Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3DRescue Rover (610 words) [view diff] no match in snippet view article find links to article
Rescue Rover is a puzzle video game that was developed by id Software and published by Softdisk in 1991. The game was distributed as shareware, with theCosmo's Cosmic Adventure (793 words) [view diff] no match in snippet view article find links to article
Cosmo's Cosmic Adventure: Forbidden Planet is a video game programmed by Todd Replogle and published by Apogee Software. It is a two-dimensional side-scrollingSide-scrolling video game (2,787 words) [view diff] no match in snippet view article find links to article
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as theyHovertank One (594 words) [view diff] no match in snippet view article find links to article
release. "Hovertank One". Mobygames. "How id built Wolfenstein 3D using Commander Keen tech". Gamasutra. 24 June 2019. Kushner, David (2003). Masters of Doom:Major Stryker (610 words) [view diff] no match in snippet view article find links to article
Major Stryker is a 2D vertically scrolling shooter video game written for DOS by Apogee Software. Its working title was "Strike Force" and was releasedDevelopment of Doom (4,621 words) [view diff] no match in snippet view article find links to article
designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demonsDingoo (1,096 words) [view diff] no match in snippet view article find links to article
BlueCube4D Brickomania Cave Story Chip World Color Lines Commander Koon [Commander Keen] Connect Four - Zero Gravity Digger Dooom Game & Watch - Formula 1 HexaVirusScore (video games) (1,652 words) [view diff] no match in snippet view article
fictitious entities (e.g. Commander Keen) or to members of the game's development team. The high score's prominence in video game culture and even mainstreamGodot (game engine) (4,808 words) [view diff] no match in snippet view article
platforms and can also be used to develop non-game software. Godot allows video game developers to create both 3D and 2D games using multiple programming languagesWolfenstein (3,512 words) [view diff] no match in snippet view article find links to article
Sanglard, Fabien (24 June 2019). "How id built Wolfenstein 3D using Commander Keen tech". www.gamasutra.com. Retrieved 2021-08-15. Matt Chat 52: WolfensteinPlatformer (10,231 words) [view diff] no match in snippet view article find links to article
from springboards or trampolines. The genre started with the 1980 arcade video game Space Panic, which has ladders but not jumping. Donkey Kong, releasedList of video game musicians (5,107 words) [view diff] no match in snippet view article find links to article
following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contributeHeretic II (1,433 words) [view diff] no match in snippet view article find links to article
characters and creatures for the game. This is the only Heretic/Hexen video game that is unrelated to id Software, apart from its role as engine licenserSlordax: The Unknown Enemy (619 words) [view diff] no match in snippet view article find links to article
team members used this technology to secretly develop their own game: Commander Keen in Invasion of the Vorticons. Soon after, on February 1, 1991, theyList of platformer series (890 words) [view diff] no match in snippet view article find links to article
Castlevania series Cave Story Celeste Chakan: The Forever Man Chuck Rock Commander Keen series Cosmo's Cosmic Adventure Crystal Caves Dangerous Dave DarkwingSuper Mario Bros. 3 (8,065 words) [view diff] no match in snippet view article find links to article
exclusivity. Carmack and Hall went on to found id Software and develop Commander Keen, a series of platform games inspired by Super Mario Bros. 3. The SuperHeretic (video game) (2,527 words) [view diff] no match in snippet view article
Heretic is a 1994 first-person shooter video game developed by Raven Software and published by id Software. It was distributed by GT Interactive for DOSDaniel Remar (292 words) [view diff] no match in snippet view article find links to article
December 2013 for Ludosity. Muri was inspired by DOS games Duke Nukem and Commander Keen. It has a 320*200 EGA graphics mode that uses the 16 CGA colors forList of vaporware (4,595 words) [view diff] no match in snippet view article find links to article
since been quietly cancelled. Commander Keen: The Universe Is Toast! was intended to be a continuation of the Commander Keen series, with the story pickingDuke Nukem (3,696 words) [view diff] no match in snippet view article find links to article
Commander Keen, helped make the side-scrolling platformer genre popular on the personal computer, as games like Super Mario Bros. had for video game consolesDevelopment of Duke Nukem Forever (6,184 words) [view diff] no match in snippet view article find links to article
The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 andCastle Wolfenstein (2,931 words) [view diff] no match in snippet view article find links to article
was inspired by the 1961 film The Guns of Navarone and the 1980 arcade video game Berzerk. The 60 room castle is procedurally generated. Castle WolfensteinList of video game industry people (2,508 words) [view diff] no match in snippet view article find links to article
Below is a list of notable people who work or have worked in the video game industry. The list is divided into different roles, but some people fit intoMasters of Doom (2,483 words) [view diff] no match in snippet view article find links to article
Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture, focusing onThrees (3,457 words) [view diff] no match in snippet view article find links to article
Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator GregThe Adventures of Captain Comic (738 words) [view diff] no match in snippet view article find links to article
other shareware authors, including the folks who would later create Commander Keen." The original game was cloned for the SAM Coupé. It was also clonedSGA (351 words) [view diff] no match in snippet view article find links to article
the Philippines Standard Galactic Alphabet, the writing system in the Commander Keen fictional universe Stargate Atlantis, an American-Canadian science fictionQuake (video game) (12,201 words) [view diff] no match in snippet view article
Quake is a 1996 first-person shooter video game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originallyD.I.C.E. Awards (2,771 words) [view diff] no match in snippet view article find links to article
Achievement Awards) is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awardsE3 2019 (4,991 words) [view diff] no match in snippet view article find links to article
publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The eventZZT (3,960 words) [view diff] no match in snippet view article find links to article
ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was laterList of video game franchises (17,975 words) [view diff] no match in snippet view article find links to article
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releasesB.J. Blazkowicz (2,194 words) [view diff] no match in snippet view article find links to article
using the pseudonym Billy Blaze, became the titular protagonist of the Commander Keen series. Billy Blaze later became the grandfather of Doomguy, protagonistCatacomb Abyss (3,540 words) [view diff] no match in snippet view article find links to article
technology into their own game: Commander Keen in Invasion of the Vorticons. This game was released through the video game publisher Apogee Software on DecemberList of Bethesda Softworks video games (3,985 words) [view diff] no match in snippet view article find links to article
is a list of video games published by Bethesda Softworks, an American video game developer and publisher. "Bethesda A brief History". GamePro. March 1996Doom (2016 video game) (9,545 words) [view diff] no match in snippet view article
setting and story. Throughout the campaign are Easter egg references to Commander Keen, The Elder Scrolls V: Skyrim, Fallout 4, Terminator 2, and the preceding1990 in video games (3,887 words) [view diff] no match in snippet view article find links to article
best‑selling system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System. In JapanFirst-person shooter (15,697 words) [view diff] no match in snippet view article find links to article
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player2013 in video games (1,031 words) [view diff] no match in snippet view article find links to article
The Last of Us, and The Legend of Zelda: A Link Between Worlds. New video game consoles released in 2013 include the PlayStation 4 from Sony ComputerIan Terry (game designer) (910 words) [view diff] no match in snippet view article
manufacturing problems) (artist) Men in Black 2: The Series (2000) (artist) Commander Keen (2001) (artist) Doom (2001) (artist) Star Wars: Episode II – AttackList of Softdisk games (1,609 words) [view diff] no match in snippet view article find links to article
Zag Flag Shag for Apple II (1991)". MobyGames. Retrieved 2019-01-26. "Commander Keen: Keen Dreams for Android (2013)". MobyGames. Retrieved 2019-01-26. "RescueWolfenstein: The New Order (8,205 words) [view diff] no match in snippet view article find links to article
in October 2017. Wolfenstein: The New Order is a first-person shooter video game with action-adventure elements, particularly in its combination of narrative-focusedList of books about video games (4,298 words) [view diff] no match in snippet view article find links to article
changed the video game industry, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen seriesDisk magazine (1,367 words) [view diff] no match in snippet view article find links to article
side-scrolling and 3D games written by the team that would later create Commander Keen and Doom. By the mid-1990s, CD-ROMs were taking over from floppy disksList of Irish-language media (2,363 words) [view diff] no match in snippet view article find links to article
works in Galway. Another game on which Romero was a key developer – Commander Keen – was used in 2005 by a fan called Benvolio to make a mod entirely inWolfenstein II: The New Colossus (7,955 words) [view diff] no match in snippet view article find links to article
April 2018. Retrieved 14 April 2018. "Italian Video Game Nominees and Winners 2018". Italian Video Game Awards. 14 March 2018. Archived from the originalShareware (3,723 words) [view diff] no match in snippet view article find links to article
no cost. The success of shareware games, including id Software hits Commander Keen and Doom, depended in part on the BBS community's willingness to redistributeList of Nintendo Switch games (C–G) (7,290 words) [view diff] no match in snippet view article
Skrebels, Joe (October 16, 2021). "DC League of Super-Pets Is Getting a Video Game". IGN. Archived from the original on October 16, 2021. Retrieved March1990s (25,734 words) [view diff] no match in snippet view article find links to article
Resident Evil series, Street Fighter II, Spyro the Dragon series, Commander Keen series, Test Drive series, Dance Dance Revolution series, Monkey IslandMusic of Athens, Georgia (6,205 words) [view diff] no match in snippet view article find links to article
the sound effects for early computer and video games, including the Commander Keen series, Wolfenstein 3D and Doom. Athens is also the home of the rockList of Nintendo Switch games (0–9) (1,597 words) [view diff] no match in snippet view article
Round-Up: 'Baldur's Gate' and Other Infinity Engine RPGs Coming to Switch, 'Commander Keen in Keen Dreams' Surprise Launches, Tons of Sales, and More". TouchArcadeZoë Quinn (2,902 words) [view diff] no match in snippet view article find links to article
Adirondack Mountains in New York. Growing up, Quinn's favorite video game was Commander Keen, an MS-DOS game featuring an eight-year-old protagonist whoList of Wii U games (7,877 words) [view diff] no match in snippet view article find links to article
Wii U retail game case cover banners The Wii U is Nintendo's sixth home video game console. It is the successor to the Wii. There are 791 games on this listList of commercial video games with available source code (10,689 words) [view diff] no match in snippet view article find links to article
com "Citadel". stardot.org.uk. Retrieved 1 March 2019. Omnispeak — A Commander Keen Reimplementation Archived 2017-03-15 at the Wayback Machine on davidgowSubstitution cipher (4,128 words) [view diff] no match in snippet view article find links to article
scribblings. The Standard Galactic Alphabet, the writing system in the Commander Keen video games and in Minecraft. The Al Bhed language in Final FantasyList of commercial video games with later released source code (17,740 words) [view diff] no match in snippet view article find links to article
legally ! Archived 2015-09-05 at the Wayback Machine on indiegogo.com commander-keen-keen-dreams-source-code-released Archived 2015-07-22 at the WaybackList of Nintendo Switch games (A–Am) (8,672 words) [view diff] no match in snippet view article
Round-Up: 'Baldur's Gate' and Other Infinity Engine RPGs Coming to Switch, 'Commander Keen in Keen Dreams' Surprise Launches, Tons of Sales, and More". TouchArcadeList of Game Boy Color games (563 words) [view diff] no match in snippet view article find links to article
No Tilt sensor Brain Dock Enix 20001120001122November 22, 2000 (JP) Commander Keen No —N/a David A. Palmer Productions Activision 20010520010530May 30Billy (name) (15,442 words) [view diff] no match in snippet view article
Blade, in the 2005 action-adventure video game Billy Blade and the Temple of Time Billy Blaze, in the Commander Keen series of side-scrolling platform videoList of atheists (miscellaneous) (19,660 words) [view diff] no match in snippet view article
id Software. Carmack was the lead programmer of the id video games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels.[non-primary source